Rabu, 28 September 2011

Levels progress 3

Two more levels finished. And remaining:

 - Hive 70%
 - Prism2 40%

Prism2 has more work than I expected. It's a big glitch itself XD And I need sleep more than I expected, too. So it can't be ready today. Sorry. New textures shots from last Madison Square modifications trough "Read more".





DX11 Ultra with HD textures versus recommended settings in mod









Last post sewer versus crytek HD version






Last post broken walls versus crytek HD version








Shots of a few of Madison Square problems that have been fixed.












Senin, 26 September 2011

Levels progress 2

Only remaining

Hive 70%
MadisonSquare 96%
Prism2 30%
Roosevelt 99%

Lots of fixes: broken shadows, roosevelt lamps are off but lighting, terrain bugs, etc

Some new shots thought 'read more'



















 





Levels progress


Config utility and installer completed

Levels

       ListaNiveles.Add("AlienVessel") '100%
        ListaNiveles.Add("BatteryPark") '100%
        ListaNiveles.Add("BryantPark") '100%
        ListaNiveles.Add("CentralPark") '100%
        ListaNiveles.Add("CentralStation") '100%
        ListaNiveles.Add("Cityhall") '100%
        ListaNiveles.Add("Convoy") '98% (new white bricks parallax plane, wall plants?)
        ListaNiveles.Add("Downtown") '100%
        ListaNiveles.Add("FDR") '100% (test forcing some big textures loads into memory creating invisible objects at some points)
        ListaNiveles.Add("FloodedStreets") '80%
        ListaNiveles.Add("Hive") '70% (search cracked street borders in other level)
        ListaNiveles.Add("Intro") '100% (only marines texture - v3masked)
        ListaNiveles.Add("MadisonSquare") '90% (sniper zone, alter notes debris, delete some ammo crates?, poly rocks in precipice - less tess)
        ListaNiveles.Add("Prism") '100%
        ListaNiveles.Add("Prism2") '30% (wtf tesselated asphalt, flickering bridge, distant buildings?)
        ListaNiveles.Add("Roosevelt") '99% (some more planes with farnightbuilding texture, tesselated rocks in water from convoy intro)
        ListaNiveles.Add("Spear") '100%
        ListaNiveles.Add("Terminal") '100%
        ListaNiveles.Add("TimesSquare") '100%
        ListaNiveles.Add("Warehouse") '100% (test e_viewdistratio, performance starting level with ai portals)

Kamis, 22 September 2011

More shots

It is being really hard.

All screenshots from editor versus DX11 Ultra with 'Crytek HD texture pak'.






More through "Read more"







New alga texture with shadows





 New masked marine texture with fabric detail










Burned leaves and decals




Parallax in castle stone walls







 Tesselated roof and "bricks" with a lot of glitches



Parallax roof with bricks objects. Less polygons, no glitches.









Totally tesselated park walls



Only corners tesselated










I'm having a problem with tesselation and SSAO. Only actual fix I can fin to avoid glitches in enviroment map over some distant buildings is activate SSDO, but this reduces general performance to fix 2 specific problems. I will work a little more on it.