Jumat, 25 Januari 2013

25.1.2013


- visibility checks have the same frequency in sniper and arcade mode, they are performed by the server and the server doesn't care, whether you are in sniper or arcade mode, that's a client function
- "teleporting" and "appearing" tanks are usually caused by packet loss, Storm advises to check connection
- the devs haven't dealt yet with the issue that enemy tank silhouette is not highlited when the tank takes cover behind another dead tank wreck
- different viewpoints and targetting enemies in arcade mode that you can't target in snipermode comes from the fact that both arcade mode camera and sniper mode camera use different axis (in sniper mode the axis is identical to the axis of the gun).
- Storm will check reports of a bug that when a tank is moving behind certain obstacles (wooden fense and the wire fence in Port map mentioned), it moves jerkily, eg. "teleports" or "jumps" (but Storm thinks this is caused by some other factor, not the obstacles themselves)
- autoaim doesn't aim at the center of the silhouette, it aims at the point, around which the gun of the vehicle rotates (tanks have it in the turret, TD's in the hull).
- Russian tree on the RU server has new premium vehicles planned: SG-122 arty (basically a Panzer III hull with a 122mm howitzer), T-35 heavy, SU-76(I), SU-85I (these two will be gift tanks most likely) and ZIS-30 TD (SerB will tell whether it will be a regular or gift vehicle when it gets introduced)
- US tree has a new premium arty planned: Sexton
- French tree new premium SPG's: R35 AC and ACL135
- Q: "Why does tank A have more HP than tank B?" A: "If you give us historical amount of that tank's hitpoints, we'll correct it immediately" :)
- Q: "I've read two branches of British TD's are going to be implemented, will they come at the same time? What will be the second British tier 10 TD?" A: "Wait for the patchnotes"
- devs are considering new Chinese tier 8 premium tank to implement (so they don't have to sell the Type 59), they recently discovered several possible candidates, but so far no details
- SerB states that the Soviets did have turreted tank destroyers, namely the Object 416, based on the chassis of Object 112 (SerB states that Object 416 was a hybrid, it's possible to implement it both as medium tank and as a TD)
- the reason for ingame shell normalisation is "it's historical"
- TS-31 tank destroyer won't be implemented, there is the T110E5 already on the spot it would fit
- SerB states that the Kanonenjagdpanzer and Jagdpanzer Leopard aren't entirely appropriate for the game (because historically they were post war vehicles, but they don't really meet the criteria for hightier tanks)
- Spähpanzer Kette (respectively its prototype called RU251) will be introduced, according to SerB it will be introduced before the Leopard 1 prototype as tier 8 LT (as for how the branch will look: "You'll see") (SS: interesting, it could end up being a combined branch). RU251 won't have the 90mm Bord K gun.
- According to SerB, for now the arty nerfs do have the desired effect, not sure however if the nerfs are final
- SerB states that although timeframe is secondary when implementing a tank, vehicles such as ASU-85 are difficult to implement into branches as they don't fit
- European tree is not yet ready
- The option to install additional armor screens as an equipment is not yet ready either
- The British Mk.I tank has not yet been implemented, because the devs want to release it with both 57mm guns and not just with one, eg. required the multiturret implementation
- Russian tree and the USA tree could have 2nd arty branches, but SerB states "are you sure we need more arties?"
- no tanks have special hidden "modifiers" that increase their ramming damage
- the new LT MM won't bind the amount of LT per team to the amount of arty per team
- Q: "Where did the French AMX M4 (1949) go?" A: "Nowhere for now"
- Chinese T-34 is missing some guns from the Russian original, as those were historically not available in China
- Q: "SU-5 top mortar got nerfed too much? Explain!" A: "Oh poor, poor SU-5... *crying*"
- Physics interaction (for example Maus breaking houses, collapsing bridges by its weight...)? "We aren't too keen to have a "why does the Maus break the bridges under it" whine..."
- Christie tanks (М1919, М1921, М1931, М1932, М1935) weren't abandoned

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Retarded Russian projects part 2 - "Broneistrebitel"

Earlier: Retarded Russian projects part 1 - "Bezdechod"

Author: Yuri Pasholok
Original source: http://world-of-kwg.livejournal.com/145661.html
Translated by: Silentstalker
 
 On 12.4.1942, a proposal came to the local NKVD office in Rostovska Oblast (Rostov region) from a citizen by the name of P. V. Dudka, designated "Broneistrebitel" ("armor destroyer"). The vehicle, that was to be "shaped like a bullet" had a gun, but the gun wasn't supposed to be the main way of destroying the opponent. Rather than that, Mr. Dudka strongly suggested that the vehicle had blades and scythes installed on the frontal nose part, which would make the vehicle an ideal candidate for the Carmageddon.
 
 


Overlord comments on map development


Source: http://overlord-wot.blogspot.cz/2013/01/wot-map-thing.html#comment-form

As always, questions are modified for better comprehensions.

Q: What will happen to Ruinberg?
A: As for Ruinberg, we will be mostly streamlining the streets.

Q: Will Dragon's Ridge get a massive overhaul?
A: Since we are disabling it, massive overhaul is quite possible. A significant part of Dragon Ridge is not available for usage. Plus we generally don't like the gameplay pattern we get on this map.

Q: What about Serene Coast?
A: I do agree that Serene Coast map doesn't promote gameplay diversity. What we see there is mostly stationary gameplay with those on the hill having advantage. Will be thinking how to improve the map.

Q: Did you ever thought about making the map Dragon's Ridge only avaible for low tiers? I only landed there with tier 7 and above
Why not Tier 3 to Tier 5?
A: Basically we don't limit maps that way. There are only two options - available for all tiers, available for low tiers (battle tier 1-2 afair).

Q: More sand and winter maps?
A: I do agree that we need more winter and desert maps. To justify camos at least. :)

Q: Malinowka needs an overhaul: its very arty friendly and the bases of each team are too close together (line of sight).
A: Cmon! Malinovka is a classic masterpiece of our level design. ;)

Q: Worst favourite map is Malinovka. Personally I think it would be fine if the buildings on the south side of the map were moved into the middle of the field.
A: Malinovka's field of death is sacred. No building should ever spoil it.

Q: And it was hinted at a long time past that we'd get the option to deselect a couple of maps from the list, but there's still no sign of this feature.
A: Regarding deselect option, we haven't dumped it completely. Still under consideration.

Q: What about more Himmelsdorf-like maps
A: We were thinking of making "Stalingrad, Berlin, Warsaw, Moscow, etc" maps, but have put the idea into trunk for now. We don't have enough resources at this stage to produce such unique maps in bulk. Plus their Clan Wars availability will be limited.

Q: A goal of 1 new map per month is too much ? Or maybe even 1 map/2 months ?
A: One map per month on average is actually doable. We are streamlining the process and hoping to get back on that track.

Kamis, 24 Januari 2013

Warning - a gold ammo bug confirmed


Attention!


A bug has been discovered and confirmed by the developers: if you load up your tank with golden shells for silver and shoot them while you selected automatic reload on the tank repair and ammo screen, if you have gold, the shells will be bought for gold and not for silver. Be careful. Developers suggest that if you insist on using gold shells for silver while you have some gold on your account, you should stop using automatic reload after each battle.

Update: according to a test by Tupinambis, this bug does not seem to affect the NA server. EU server is yet unconfirmed.

Update2: according to some other players' tests, it doesn't seem to occur on EU server either. Nevertheless, be careful.

Source

SU-100Y - new tier 6 TD in 8.4

Source: ITDUDE, US Forums




Tier: 6
HP: 700
Max Speed: 35/12 (forward/backwards)
Engine: 870 HP
Engine Fire chance: 20%
AP (1,118 silver) pen/damage: 196/440
AP (10 gold) pen/damage: 176/510 (yes, less pen for gold rounds!)
HE (978 silver) pen/damage: 65/580
Vertical Gun depression range: -5 to +15  degrees
RPM: 3.75
Accuracy: 0.38
Aim Time: 2.9
View Range: 350
Radio Range: 440
Cost: 3,250 Gold

Crew:


-Commander/Radio-man
-Driver
-Gunner
-Gunner
-Loader
-Loader

24.1.2013

- Japanese tree: "when it's done it's done"
- there might be new premium arty vehicles, but not hightier ones
- SerB does play random battles on RU server, unfortunately it happens that when he appears in battle, his team goes "OMG WE GOT SERB NOW WE KILL EVERYONEOMG!!!!11111"
- ST-I won't be included in the "Lion of Sinai" medal, but it's possible Chinese IS-2 will
- there is a possibility that the field of Malinovka will be re-worked (SS: as in "made more bumpy") ("if it needs to be reworked, we'll do it")
- Q: "Will the second heavy French tank branch start from M4 (1945)?" A: "We'll see" - no info about when it'll come ("WIDID")
- the MM doesn't "prefer" any battle mode, if you have encounter and assault enabled, on average (SS: !!!!) they should be roughly equal
- SerB states that vast majority of lags is caused by ISP's, SerB advises the players to use "pingplotter" (SS: is that a word for packet tracing?)
- SerB doesn't use interface mods
- there is no difference (in splash) when the arty HE shell hits a spot near a tank and the tank is standing in water or on hard ground (SS: in other words, water does not reduce splash)
- there won't be another "Lion of Sinai"-like archievement for middle-east battles (Centurions...)
- Q: "Why won't there be a Stalingrad map? So that tollerant Europeans aren't offended?" A: "No, so idiots don't ask stupid questions such as 'why is there a map named Stalingrad in the Moscow CW province?' However, idiots will always find things to whine about."
- Chinese players do ask about more Chinese maps, but they don't ask Wargaming, they ask WG's Chinese partners
- British TD and arty branches are ready and will be introduced one after another, Chinese TD's (SS: and arty? not clear) have vehicles missing in mid tiers, the Chinese will have a TD based on the M5 Stuart that will quite possibly use its radio and engine (SS: it's basically a Stuart tank with turret removed and a 57mm gun (SU-76 style) installed in the frontal part), it's possible some other modules from other lowtier tanks will be used in the TD line also
- it's not yet decided whether and how crew perks/skill will work in historical battles
- it's possible Panzer B2 will appear in the gift shop (SS: Russian GS that is) during some special events, not guaranteed however
- (Premium) Type 59 might have its MM weight changed "if necessery"
- drawing distance (SS: NOT view range) depends on the angle and direction you are looking at (diagonally it's longer), it is however the same on all the maps
- SerB states that (Russian) players making clans with names like Totenkopf, Leibstandarte and Das Reich will not be banned straight away, because they are usually just little kiddie idiots. If they keep doing that, they get banned
- SerB is a Russian citizen - he doesn't have clear preference between Russia, Belarus and Ukraine, he might write a memory book when he retires
- autoaim works on both client- and server-side, it's practically useless when the target's movement is perpendicular to yours
- confirmed: new arty pieces (when the arty branch is prolonged to tier 10) do not have to be inserted after tier 6 or 7, but anywhere really, it's also not guaranteed that the economical model (profit, costs) of current tier 8 arties will remain the same at tier 10
- the average age of WG employees is 25-30, but the developers are somewhat older
- regarding the MM, MM does not guarantee you will get the opposite vehicles of the same weight, only the total team MM weights have to match
- other ideas of arty change were considered (SS: changes in the satellite view etc), but those were deemed bad
- new decals and writings might be introduced, possibly as awards (for something)
- ammo size is generally historical, with a few balance exceptions
- Leopard 1 will have the L7A3 gun, it will have "magical" golden HE rounds (SS: earlier HESH was mentioned), that will comply with Wargaming's historical data (SS: the underlining made by SerB)
- FCM50t has the profitability comparable to other tier 8 premium tanks
- Lowe won't be replaced by another tank (SS: no idea where that came from), players won't be able to sell premium tanks for gold
- Chinese IS-2's frontal armor angle is 60 degrees, the 90mm frontal armor is historical and so is the depression
- Q: "Will there be other German post-war vehicles apart from Leopard?" A: "If you find some right ones, we'll implement them"
- Russian WoT portal has the new version of US and French trees (Changes: French - 2nd medium line is gone, US - Christie tanks are gone)
- SLI support is being developed, the number of the patch where it will be is going to be announced
- there are no plans for 2nd tier 1 tanks
- Q: "Will there be a change in the high tier battle economy?" A: "If necessery - and we define what's necessery"
- SerB would like to have a project with a clearly defined "end" (when everything is done and implemented), he states that it is unfortunately not possible
- there might be a transition from the French heavy branch to the TD branch, not clear how
- some map elements are not penetreable (for example telephone booths) because it is technically difficult to implement, but it might be implemented in the future, it's not considered critically important for the gameplay
- T-34-2 is unlikely to get buffed at this point
- it's possible Soviet IS-2 will appear as a tier 8 heavy tank