Hello everyone,
now, I know I promised I won't be posting leaks - and I keep my promise. These pictures are not mine, they were posted by a third party already here and here (I usually follow Kankou's content, that's how I ran into it, credit goes to her :) ). WoT news also posted it. Enjoy!
Also, before you start raging about leaks again: Overlord told me they don't give a shit about them at Minsk HQ, the whole AMAGADLEAKS was Wargaming EU being holier than thou.
T-70
T-60
M60 Patton
Object 907
VK7201 Failowe
VK2001
monterosahuette
backundkochrezepte
brothersandsisters
cubicasa
petroros
ionicfilter
acne-facts
consciouslifestyle
hosieryassociation
analpornoizle
acbdp
polskie-dziwki
polskie-kurwy
agwi
dsl-service-dsl-providers
airss
stone-island
turbomagazin
ursi2011
godsheritageevangelical
hungerdialogue
vezetestechnika
achatina
never-fail
backundkochrezepte
brothersandsisters
cubicasa
petroros
ionicfilter
acne-facts
consciouslifestyle
hosieryassociation
analpornoizle
acbdp
polskie-dziwki
polskie-kurwy
agwi
dsl-service-dsl-providers
airss
stone-island
turbomagazin
ursi2011
godsheritageevangelical
hungerdialogue
vezetestechnika
achatina
never-fail
Kamis, 21 Maret 2013
Rabu, 20 Maret 2013
20.3.2013
- Storm on Improved ventilation: Ventilation gives bonus to all skills, to which a bonus can be given. Eg. the bonus should be disoplayed everywhere. There is one catch: the bonus from ventilation is given also to the commander and he - in turn - gives his increased commander bonus to the other members of the crew. So, the total bonus is recieved - 5 percent for the commander and more than 5 percent for the rest of the crew
- the only way how to win when the enemy captured your base (base captured! text displayed) is within the 5 seconds from the capture to destroy the entire enemy team
- the difference in damage between the Soviet and Chinese Zis-4 gun is given by the "gun specifics"
- the 5 second timer between the base capture and the end of the battle is resetted by the destruction of any vehicle - friendly or enemy
- T-90 (as a T-80 variant) AA tank will not be introduced in forseeable future, the top gun of the T-60 is not the 14,5mm MG.
- the ammo rack hitbox is not separated into shells and casings, nor is it planned
- so far, the devs haven't found proper additional skill ideas for the loader
- IS-2 with M52-T2 (SS: according to several people, it's a typo, in fact it should be the 122mm M62-T2 gun) planned as a tier 8 premium? "Theoretically - possible, practically there is not enough information on it and Soviet Union already has a tier 8 heavy"
- apparently, there is a new sophisticated bot program for WoT, that not only drives around, but also fights. SerB states that bots, that simulate regular game are not dealt with automatically, they have to be reported by players and statistics are then checked in order to deal with them
- currently there are no plans to introduce the Soviet light tank "Object 795"
- apparently ELC will not be renamed to historically correct ELC Bis
- Overlord might return to work on World of Tanks a bit more
- according to Overlord, 8.6 will contain something game-wise - a major feature, announcement will follow (SS: speculation based on hints - Havok)
- rumor has it there might be additional landing spots planned for Clanwars
T-100 (Object 795) project, courtesy of Ogopogo
Oh and something that made me laugh today:
Sorry, I just had to :)
- the only way how to win when the enemy captured your base (base captured! text displayed) is within the 5 seconds from the capture to destroy the entire enemy team
- the difference in damage between the Soviet and Chinese Zis-4 gun is given by the "gun specifics"
- the 5 second timer between the base capture and the end of the battle is resetted by the destruction of any vehicle - friendly or enemy
- T-90 (as a T-80 variant) AA tank will not be introduced in forseeable future, the top gun of the T-60 is not the 14,5mm MG.
- the ammo rack hitbox is not separated into shells and casings, nor is it planned
- so far, the devs haven't found proper additional skill ideas for the loader
- IS-2 with M52-T2 (SS: according to several people, it's a typo, in fact it should be the 122mm M62-T2 gun) planned as a tier 8 premium? "Theoretically - possible, practically there is not enough information on it and Soviet Union already has a tier 8 heavy"
- apparently, there is a new sophisticated bot program for WoT, that not only drives around, but also fights. SerB states that bots, that simulate regular game are not dealt with automatically, they have to be reported by players and statistics are then checked in order to deal with them
- currently there are no plans to introduce the Soviet light tank "Object 795"
- apparently ELC will not be renamed to historically correct ELC Bis
- Overlord might return to work on World of Tanks a bit more
- according to Overlord, 8.6 will contain something game-wise - a major feature, announcement will follow (SS: speculation based on hints - Havok)
- rumor has it there might be additional landing spots planned for Clanwars
T-100 (Object 795) project, courtesy of Ogopogo
Oh and something that made me laugh today:
Sorry, I just had to :)
Straight Outta Luftwaffe
Straight Outta Luftwaffe - possible German tank weapon upgrades
Hello everyone,
today, we are going to check out some serious firepower the (future) German vehicles could carry. Alternatively, since Storm revealed the intent to add more alternative modules (possibly including guns) so the same vehicle has more "build" possibilities, these weapons could be used on (some) German vehicles.These weapons are mostly aircraft guns, not primary place where to look :)
MG-151/15 was a heavy 15mm aircraft machinegun (the /15 in its designation reflects the fact there existed also a 20mm version), pressed into ground (antiaircraft and antipersonell) service in the late years of WW2. It was the German equivaled of the dreaded US M16 "Meat Chopper" self-propelled anti-aircraft carriage with quad .50cals. Each of those MGs fired at roughly 700RPM, creating a literal storm of bullets. In WoT this would be pretty epic I think, if such a gun was mounted on some "waffenträger" design, or possibly some sort of recon vehicle. The 20mm variant could come in handy too - it's a tradeoff really: these guns didn't have massive penetration (you don't need that in aircraft combat), but had higher rate of fire. The penetration of the 15mm solid shot AP round (15mm PanzergranatPatrole) at 100m was roughly 25mm (at 850 m/s). Why noone bothered to use this instead of the 7,92mm gun on the Panzer I Ausf.C, I have no idea. Perhaps the lack of APCR ammo? Nope, there used to be a tungsten core APCR Hartkern-Panzergranate with 1000 m/s shell velocity, intended for the fighter-bombers in order for them to fight tanks. It could penetrate 48mm of armor at 100m. An ideal lowtier weapon.
It's "bigger brother", the MG-151/20 could fire (amongst mostly WoT-useless ammunition such as incendiary rounds) also 20mm APHE rounds designated 20mm Panzersprenggranate 151, that could penetrate roughly 24mm at 100m (APHE in WoT terms = higher alpha though). There seem to have been also APCR ammo experiments, but I haven't been able to find any decent data on that. There also were possibly some uranium ammunition experiments going on.
MG-151/15
MG-151/20
Mk-101
In the game, there already is the Mk-103, the younger brother to this 30mm autocannon. This could be another nice lowtier alternative, with a twist: the Hs-129 version had a 30 round drum. This in the game could be "simulated" by the vehicle not having a drum at all, but very high rate of fire (with no designated loader).
The interesting part are the AP and APCR bullets for this gun. The AP ones are pretty average, but the APCR? Not so much. This is what the H-Panzergranate did to a KV-1 during the tests of 1941-1942 (this also gives us historical frame, which vehicles could use this gun).
Bordkanone BK 3,7
Now we are getting to the interesting pieces. BK cannon series were intended for ground attack aircraft - their purpose was to destroy armored vehicles. It's a 37mm cannon alright - but with an autoloader. It had one or two 6 round clips and fired at about 130-150RPM. By the end of the war, the leftovers could have been fitted into lighter vehicles, such as the scouts. This, along with its bigger brother, could have been a good weapon for the Aufklärungspanzer Panther. Hans-Ulrich Rudel's Stuka was equipped with these weapons.
The ammunition to this weapon was supposed to be interchangeable with the army 37mm rounds. The regular ammo isn't that cool, but the APCR tungsten H shell could penetrate 130mm at 100m distance. During the German tests in Rechlin, it ripped Shermans, KV's and T-34's to pieces. The shell muzzle velocity was also notable: 1170 m/s. All that with an autoloader.
Bordkanone BK-5
This is basically a conversion of the 50mm KwK 39/1 L/60 for aircraft use. It has one notable feature: an autoloader. That's right, autoloaded 50mm PaK. This would be another great weapon for hightier German lighter vehicles. The autoloader wasn't very fast and could be "simulated" by having a non-autoloader gun in the game, but with much higher rate of fire.
They installed this weapon on all sorts of platforms. As you can imagine, the effect of 50mm rounds on American and British bombers was devastating. They even installed it into a Me-262 "Schwalbe":
The gun could fire regular 50mm PaK ammunition, including the APCR PzGr 40. But was that enough for the Germans? Nope, they were just getting started. Meet...
Bordkanone BK 7,5 "Flying PaK"
I am putting this here not because of the gun's performance (that was roughly equal to PaK 40), but because the more advanced version had a 12-round carousel autoloader. That's right, this could work in the game (if mounted on some platform - possibly a Waffentrager) as an autoloaded 75mm. This is how the autoloader looked:
The rate of fire was 30-35 rounds per minute. The barrel was a bit shorter and the initial velocity was subsequently a bit lower, compared to the PaK 40 (725 m/s compared to 750 m/s of the PaK 40), the penetration was 112mm at 450m.
So, you think this is big enough for an aircraft? Well, not for the Germans. Meet the real nightmare:
356mm Gerät 104
Yes, they actually mounted a 356mm gun on an airplane. This is how the testbed looked:
It was a giant single-shot recoilless gun, intended to destroy ships. This monster fired an APHE shell weighting 700kg (!) at cca 320m/s and was utterly devastating. The Germans later abandoned this project and focused on things such as wire-guided bombs for obvious reasons: the weight and the stress of such a weapon was enormous.
I included this only as an interesting insight into German megalomania. Not sure this could be adapted into World of Tanks - perhaps as a tier 10 ultimate derp, but there was no such project in real life, any such vehicle would be entirely fictional. There was a "smaller" project such as this, called Dusenkanonen Duka 28. It had a 280mm caliber, the APHE shell weighted 400kg, travelled at 560 m/s and could penetrate 200mm of angled armor. This version remained only a paper project.
Duka 88
Alright, back to more "realistic" weapons. This is another interesting gun: basically, an autoloaded 88 with a drum 10 round magazine. It was a sort of recoilless gun (the massive recoil was compensated by venting the gasses thru the back side of the pod), it could fire cca 10 rounds per minute, the shells reached 765 m/s and its penetration was cca 90mm at 1500m (!). So yes, we can have an autoloaded 88 if Wargaming decides so, the system was already there. Could make a great improvement to the lighter Waffentrager line.
Well, this is it. Heavy machineguns, autoloaded 37mm, 50mm, 75mm, even 80mm - could all work.
Hello everyone,
today, we are going to check out some serious firepower the (future) German vehicles could carry. Alternatively, since Storm revealed the intent to add more alternative modules (possibly including guns) so the same vehicle has more "build" possibilities, these weapons could be used on (some) German vehicles.These weapons are mostly aircraft guns, not primary place where to look :)
MG-151/15 and MG-151/20
MG-151/15 was a heavy 15mm aircraft machinegun (the /15 in its designation reflects the fact there existed also a 20mm version), pressed into ground (antiaircraft and antipersonell) service in the late years of WW2. It was the German equivaled of the dreaded US M16 "Meat Chopper" self-propelled anti-aircraft carriage with quad .50cals. Each of those MGs fired at roughly 700RPM, creating a literal storm of bullets. In WoT this would be pretty epic I think, if such a gun was mounted on some "waffenträger" design, or possibly some sort of recon vehicle. The 20mm variant could come in handy too - it's a tradeoff really: these guns didn't have massive penetration (you don't need that in aircraft combat), but had higher rate of fire. The penetration of the 15mm solid shot AP round (15mm PanzergranatPatrole) at 100m was roughly 25mm (at 850 m/s). Why noone bothered to use this instead of the 7,92mm gun on the Panzer I Ausf.C, I have no idea. Perhaps the lack of APCR ammo? Nope, there used to be a tungsten core APCR Hartkern-Panzergranate with 1000 m/s shell velocity, intended for the fighter-bombers in order for them to fight tanks. It could penetrate 48mm of armor at 100m. An ideal lowtier weapon.
It's "bigger brother", the MG-151/20 could fire (amongst mostly WoT-useless ammunition such as incendiary rounds) also 20mm APHE rounds designated 20mm Panzersprenggranate 151, that could penetrate roughly 24mm at 100m (APHE in WoT terms = higher alpha though). There seem to have been also APCR ammo experiments, but I haven't been able to find any decent data on that. There also were possibly some uranium ammunition experiments going on.
MG-151/15
MG-151/20
Mk-101
In the game, there already is the Mk-103, the younger brother to this 30mm autocannon. This could be another nice lowtier alternative, with a twist: the Hs-129 version had a 30 round drum. This in the game could be "simulated" by the vehicle not having a drum at all, but very high rate of fire (with no designated loader).
The interesting part are the AP and APCR bullets for this gun. The AP ones are pretty average, but the APCR? Not so much. This is what the H-Panzergranate did to a KV-1 during the tests of 1941-1942 (this also gives us historical frame, which vehicles could use this gun).
Bordkanone BK 3,7
Now we are getting to the interesting pieces. BK cannon series were intended for ground attack aircraft - their purpose was to destroy armored vehicles. It's a 37mm cannon alright - but with an autoloader. It had one or two 6 round clips and fired at about 130-150RPM. By the end of the war, the leftovers could have been fitted into lighter vehicles, such as the scouts. This, along with its bigger brother, could have been a good weapon for the Aufklärungspanzer Panther. Hans-Ulrich Rudel's Stuka was equipped with these weapons.
The ammunition to this weapon was supposed to be interchangeable with the army 37mm rounds. The regular ammo isn't that cool, but the APCR tungsten H shell could penetrate 130mm at 100m distance. During the German tests in Rechlin, it ripped Shermans, KV's and T-34's to pieces. The shell muzzle velocity was also notable: 1170 m/s. All that with an autoloader.
Bordkanone BK-5
This is basically a conversion of the 50mm KwK 39/1 L/60 for aircraft use. It has one notable feature: an autoloader. That's right, autoloaded 50mm PaK. This would be another great weapon for hightier German lighter vehicles. The autoloader wasn't very fast and could be "simulated" by having a non-autoloader gun in the game, but with much higher rate of fire.
They installed this weapon on all sorts of platforms. As you can imagine, the effect of 50mm rounds on American and British bombers was devastating. They even installed it into a Me-262 "Schwalbe":
The gun could fire regular 50mm PaK ammunition, including the APCR PzGr 40. But was that enough for the Germans? Nope, they were just getting started. Meet...
Bordkanone BK 7,5 "Flying PaK"
I am putting this here not because of the gun's performance (that was roughly equal to PaK 40), but because the more advanced version had a 12-round carousel autoloader. That's right, this could work in the game (if mounted on some platform - possibly a Waffentrager) as an autoloaded 75mm. This is how the autoloader looked:
The rate of fire was 30-35 rounds per minute. The barrel was a bit shorter and the initial velocity was subsequently a bit lower, compared to the PaK 40 (725 m/s compared to 750 m/s of the PaK 40), the penetration was 112mm at 450m.
So, you think this is big enough for an aircraft? Well, not for the Germans. Meet the real nightmare:
356mm Gerät 104
Yes, they actually mounted a 356mm gun on an airplane. This is how the testbed looked:
It was a giant single-shot recoilless gun, intended to destroy ships. This monster fired an APHE shell weighting 700kg (!) at cca 320m/s and was utterly devastating. The Germans later abandoned this project and focused on things such as wire-guided bombs for obvious reasons: the weight and the stress of such a weapon was enormous.
I included this only as an interesting insight into German megalomania. Not sure this could be adapted into World of Tanks - perhaps as a tier 10 ultimate derp, but there was no such project in real life, any such vehicle would be entirely fictional. There was a "smaller" project such as this, called Dusenkanonen Duka 28. It had a 280mm caliber, the APHE shell weighted 400kg, travelled at 560 m/s and could penetrate 200mm of angled armor. This version remained only a paper project.
Duka 88
Alright, back to more "realistic" weapons. This is another interesting gun: basically, an autoloaded 88 with a drum 10 round magazine. It was a sort of recoilless gun (the massive recoil was compensated by venting the gasses thru the back side of the pod), it could fire cca 10 rounds per minute, the shells reached 765 m/s and its penetration was cca 90mm at 1500m (!). So yes, we can have an autoloaded 88 if Wargaming decides so, the system was already there. Could make a great improvement to the lighter Waffentrager line.
Well, this is it. Heavy machineguns, autoloaded 37mm, 50mm, 75mm, even 80mm - could all work.
Pepsi IPL 6 Patch 2012 for EA Sports Cricket 2007
Hello A2 Studio Fans,
We hereby announce another Patch for our fans along with International Cricket 2013 Patch that is Pepsi Indian Premier League 2012 (IPL 6 Patch) for our die hard gaming fans of EA Sports Cricket 2007. This Patch will contain latest IPL 6 kits, Bats, faces, roster, stadiums, pitchads, stumps, music etc. More Information regarding this will be revealed soon on our Twitter Account.
The Patch information and release date will be announced on our Twitter Account, make sure you Follow us there.
Click on Follow Button bellow:
More to follow..
A2 Studios Team.
We hereby announce another Patch for our fans along with International Cricket 2013 Patch that is Pepsi Indian Premier League 2012 (IPL 6 Patch) for our die hard gaming fans of EA Sports Cricket 2007. This Patch will contain latest IPL 6 kits, Bats, faces, roster, stadiums, pitchads, stumps, music etc. More Information regarding this will be revealed soon on our Twitter Account.
The Patch information and release date will be announced on our Twitter Account, make sure you Follow us there.
Click on Follow Button bellow:
More to follow..
A2 Studios Team.
Selasa, 19 Maret 2013
19.3.2013
- someone asked StorM, whether the events in Cyprus (eg. government, backed by EU stealing 10 percent of all the bank deposits) did hit Wargaming greatly, Storm said it's not an answer to the developers
- Q: "Why was my question whether the developers are arty players ignored?" A: "Because it's simply stupid. Noone will run from floor to floor and ask people 'dear person, are you an arty player?'"
- new modules for tanks are planned in medium timeframe (SS: that means roughly a year - what this means is for example multiple new guns guns for vehicles so there are more equal builds per vehicle per vehicle possible), it's possible there will be even new module categories
- splash damage is calculated from the damage of the shell (SS: what this means is - from what I can tell - that it doesn't get calculated into the "potential damage" value, as it is derived as secondary)
- current tier 8 arties are scheduled to be switched to tier 9 or 10 (SS: currently, only tier 10 is considered for the switch though, the tier 9 is there to "cover the backs" in case current tier 8 arties are underpowered at tier 10)
- according to Storm, it is not true that one algorhitm is responsible for all the game's randomly generated numbers (damage, penetration etc.)
- regarding the question who gets the kill when two tanks shoot at the enemy at the same time: "Frag will go to the person, whose shot the server processes first."
- if I understand this correctly, additional equipment/module "appliqué armor" (eg. for example German Schurzen) confirmed
- tank camo value does not change depending on whether the tank is facing you with its front or with its side
- Wargaming has no clear algorhitm, that would set the camo value based on vehicle size (eg. each vehicle has its camo value set individually based on "common sense") (SS: we all know what THAT means, right? *stares at German vehicles*)
A few random pieces of information:
On the Russian developer blog, a Chinese guy wrote an interesting article, what the Chinese server looks like. I planned to translate that, but ITDude from US server made it faster, so here's the link on his thread. It's pretty interesting.
Also, Overlord will go by the end of the week to meet with some EU and NA head honchos regarding the community. He is asking for your opinion in his blog post, be sure to visit it.
- Q: "Why was my question whether the developers are arty players ignored?" A: "Because it's simply stupid. Noone will run from floor to floor and ask people 'dear person, are you an arty player?'"
- new modules for tanks are planned in medium timeframe (SS: that means roughly a year - what this means is for example multiple new guns guns for vehicles so there are more equal builds per vehicle per vehicle possible), it's possible there will be even new module categories
- splash damage is calculated from the damage of the shell (SS: what this means is - from what I can tell - that it doesn't get calculated into the "potential damage" value, as it is derived as secondary)
- current tier 8 arties are scheduled to be switched to tier 9 or 10 (SS: currently, only tier 10 is considered for the switch though, the tier 9 is there to "cover the backs" in case current tier 8 arties are underpowered at tier 10)
- according to Storm, it is not true that one algorhitm is responsible for all the game's randomly generated numbers (damage, penetration etc.)
- regarding the question who gets the kill when two tanks shoot at the enemy at the same time: "Frag will go to the person, whose shot the server processes first."
- if I understand this correctly, additional equipment/module "appliqué armor" (eg. for example German Schurzen) confirmed
- tank camo value does not change depending on whether the tank is facing you with its front or with its side
- Wargaming has no clear algorhitm, that would set the camo value based on vehicle size (eg. each vehicle has its camo value set individually based on "common sense") (SS: we all know what THAT means, right? *stares at German vehicles*)
A few random pieces of information:
On the Russian developer blog, a Chinese guy wrote an interesting article, what the Chinese server looks like. I planned to translate that, but ITDude from US server made it faster, so here's the link on his thread. It's pretty interesting.
Also, Overlord will go by the end of the week to meet with some EU and NA head honchos regarding the community. He is asking for your opinion in his blog post, be sure to visit it.
Langganan:
Postingan (Atom)



