Jumat, 20 April 2012

New road texture in FDR

Hi, FDR (Road Rage) level has very long roads where we can drive the armored vehicle. The game uses here the same texture as the rest of levels, with parallax disabled. This is one of the levels with more flickering problems on the roads. I wanted to use a different texture to the street of the second half of this level. As an area with high probability to travel into vehicle (player don't look the texture at close range). Lastnight I took a few road pictures from cgtextures, I have combined and modified to make the result seamless. I wanted a texture very long, so I created an image of 2K wide x 4K long, and then transform to 2Kx2K. This involves stretching all the ways that use such material but adds variety to medium and long distances. Then I did the bump map and the displacement map. I did a mask for various levels of bump detail. I created a new asphalt bump detail, but I'm wondering if using that or the original from crytek. I may need to adjust specular values a bit and maybe apply some blur to displacement map. The last area of the map will be traveled on foot. I will try to address the lack of resolution of asphalt texture with some decals at strategic points.


Original texture










First test with new texture








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