Senin, 26 September 2011

Levels progress


Config utility and installer completed

Levels

       ListaNiveles.Add("AlienVessel") '100%
        ListaNiveles.Add("BatteryPark") '100%
        ListaNiveles.Add("BryantPark") '100%
        ListaNiveles.Add("CentralPark") '100%
        ListaNiveles.Add("CentralStation") '100%
        ListaNiveles.Add("Cityhall") '100%
        ListaNiveles.Add("Convoy") '98% (new white bricks parallax plane, wall plants?)
        ListaNiveles.Add("Downtown") '100%
        ListaNiveles.Add("FDR") '100% (test forcing some big textures loads into memory creating invisible objects at some points)
        ListaNiveles.Add("FloodedStreets") '80%
        ListaNiveles.Add("Hive") '70% (search cracked street borders in other level)
        ListaNiveles.Add("Intro") '100% (only marines texture - v3masked)
        ListaNiveles.Add("MadisonSquare") '90% (sniper zone, alter notes debris, delete some ammo crates?, poly rocks in precipice - less tess)
        ListaNiveles.Add("Prism") '100%
        ListaNiveles.Add("Prism2") '30% (wtf tesselated asphalt, flickering bridge, distant buildings?)
        ListaNiveles.Add("Roosevelt") '99% (some more planes with farnightbuilding texture, tesselated rocks in water from convoy intro)
        ListaNiveles.Add("Spear") '100%
        ListaNiveles.Add("Terminal") '100%
        ListaNiveles.Add("TimesSquare") '100%
        ListaNiveles.Add("Warehouse") '100% (test e_viewdistratio, performance starting level with ai portals)

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