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backundkochrezepte
brothersandsisters
cubicasa
petroros
ionicfilter
acne-facts
consciouslifestyle
hosieryassociation
analpornoizle
acbdp
polskie-dziwki
polskie-kurwy
agwi
dsl-service-dsl-providers
airss
stone-island
turbomagazin
ursi2011
godsheritageevangelical
hungerdialogue
vezetestechnika
achatina
never-fail
Senin, 24 September 2012
Beating aliasing.
Crysis 2 includes FXAA filter (an old version). In MaLDoHD 3.0 I included a FXAA tweak to improve FXAA sharpness using "FXAA ultra" in the Config Tool. A few months ago, I talked with Jorge Jiménez (SMAA creator) to include the injector in version 4.0 of the mod. SMAA offers very good results. The best results of SMAA in Crysis 2 occur when the in-game FXAA is completely disabled. The problem is that the effect of rain in Crysis 2 is tied to r_postMSAA=1, which activates the FXAA. That is, if you disable FXAA in Crysis 2, the rain disappears. There are three levels (I remember now) where it's raining: Intro (when you leave the submarine), Times Square and City Hall. I don't want to lose rain effect, and I think is a bad idea to ask users to activate FXAA only in those levels through command console.
Last week I discovered the SweetFX injector. It uses Jorge Jimenez SMAA as the basis adding some new effects on top. Thinking about the filters again I took up an old battle, and I decided to spend this weekend to get rain effect while disabling FXAA. And I did it. So now MaLDoHD 4.0 has an amazing image quality using the SMAA injector, with internal FXAA completely disabled and visible rain. This week I will test SweetFX and perhaps replace the SMAA injector. I have to find a good setup because I don't need more sharpness and do not want to modify saturation values because are already slightly modified in my TOD.
Do not worry, this is not the only mod thing I've done this weekend.
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