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backundkochrezepte
brothersandsisters
cubicasa
petroros
ionicfilter
acne-facts
consciouslifestyle
hosieryassociation
analpornoizle
acbdp
polskie-dziwki
polskie-kurwy
agwi
dsl-service-dsl-providers
airss
stone-island
turbomagazin
ursi2011
godsheritageevangelical
hungerdialogue
vezetestechnika
achatina
never-fail
Selasa, 22 Januari 2013
Storm writes on the topic of maps for the third time
A reaction and summary of cca 500 player posts written under the previous article (Storm summarizes the player input)
"Negative vote" leaders (maps considered worst by players)
- Dragon's Ridge (bad gameplay in general, only a small part of the map used)
- Port - annoying tank "rocking" when driving over the railway all the time, annoying "maze" of railroad wagons, upper spawn area easily scoutable (lighteable) by scouts on the bridge, lower spawn area too difficult to scout and to shoot at
- Serene Coast - too few ways to attack, often ends up in a "standoff", the hill is dominating too much
- South Coast - generally considered as "bad", many players are annoyed by the map being labyrinth-like
- Widepark - railroad camping, arties die too fast, the upper side gets scouted too quick
Negative moments of the other maps, that are frequently mentioned by players
- Ruinberg - make the roads straighter (SS: possible sense also "not so full of holes") and to remove the broken terrain in the east open part
- Karelia - too much broken terrain (SS: "bumpy")
- Abbey - too bumpy on the left flank (SS: Russians call it "the ear"), one base can be scouted easier than the other
- Prokhorovka - too bumpy, players complain mainly about the field part
- El-Halluf - too bumpy on the slopes, too little cover from arty
- Redshire - too little cover from arty after the middle "ridge" was lowered, the northern side is dominating
- Highway - southern team has it more difficult to go to the city, there is the railroad and not enough cover for one side
- Cliff - players are annoyed by the fact that scouts can reach the mountain now - if the teams generally have slow tanks, a scout from the northern team can easily get on the top of the mountain and light up the entire map from there
Most frequent wishes
- open maps such as the Steppes
- more sand and snow maps
- more clean city maps, such as the Himmelsdorf
- many players wish special maps designed for the new modes
Individual bugs
- crossing the railway - there was already one case of fail on the test server where on the Ensk map, while crossing the railroad, you rock the tank so much that actually you get stuck under one of the rails, this is just an example of railroad bugs
- small tanks, such as the Somua get stuck on the railways often, M41 got also stuck badly in some situations
Also unpopular is the inability to destroy the house accessories, such as the stairs, ladders etc., it's considered a nonsense that stairs can stop a 50 ton tank going full speed ahead. And also the indestructible tractor.
SS: So much for the article, this whole thing (asking players what they want) is Storm's own private initiative - after that, he'll take the results as an input for the map-making developer section. The results of this debate will be discussed with the mapmakers tomorrow. Russians also cry out for more "Russian-themed" maps, but that's not really considered as the maps are made for all the regions.
This post and the fact
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