Kamis, 22 September 2011

More shots

It is being really hard.

All screenshots from editor versus DX11 Ultra with 'Crytek HD texture pak'.






More through "Read more"







New alga texture with shadows





 New masked marine texture with fabric detail










Burned leaves and decals




Parallax in castle stone walls







 Tesselated roof and "bricks" with a lot of glitches



Parallax roof with bricks objects. Less polygons, no glitches.









Totally tesselated park walls



Only corners tesselated










I'm having a problem with tesselation and SSAO. Only actual fix I can fin to avoid glitches in enviroment map over some distant buildings is activate SSDO, but this reduces general performance to fix 2 specific problems. I will work a little more on it.


Tidak ada komentar:

Posting Komentar