monterosahuette
backundkochrezepte
brothersandsisters
cubicasa
petroros
ionicfilter
acne-facts
consciouslifestyle
hosieryassociation
analpornoizle
acbdp
polskie-dziwki
polskie-kurwy
agwi
dsl-service-dsl-providers
airss
stone-island
turbomagazin
ursi2011
godsheritageevangelical
hungerdialogue
vezetestechnika
achatina
never-fail
backundkochrezepte
brothersandsisters
cubicasa
petroros
ionicfilter
acne-facts
consciouslifestyle
hosieryassociation
analpornoizle
acbdp
polskie-dziwki
polskie-kurwy
agwi
dsl-service-dsl-providers
airss
stone-island
turbomagazin
ursi2011
godsheritageevangelical
hungerdialogue
vezetestechnika
achatina
never-fail
Rabu, 24 Oktober 2012
BETA to FINAL (Step 1)
Changes since BETA release. More screenshots tomorrow.
Config Tool
-Fixed an error produced if someone edited config file and enter incompatible values in UseConfigTool variable.
-Fixed an error where Penumbra Shadows only works if checked twice after a restart.
MOD
(*) symbol for fixes to problems existing in original game without mod.
-Tweaked a bit more values for power jump, sprint speed, energy consumption and energy regeneration.
-Fixed problem with r_DrawNearFov reseting to 55 after loading a checkpoint. (*)
-Fixed some decals with incorrect projection in Battery Park. (*)
-Fixed portal in the left after start Battery Park mission (looking through walls gap produces corrupted sea) (*)
-Fixed flying objects in Battery Park. (*)
-Fixed/new bump and displacement map for yellow bricks walls in BatteryPark.
-Added lights/ivys/shadows/decals/props in Battery Park (armor mode tuto zone).
-Added cars and new elements in Battery Park streets.
-New scaffolds texture. Beta version was from 3.0 and newer is better.
-(33%) New texture for maple tree. 4096x4096 resolution in normal mode and 2048x2048 for reduced mode. Screenshot below.
-More optimizations reducing bumps resolution in specific materials.
-Improved newspapers texture with more detail in one of them.
-New planters texture. Same resolution with better broken interior.
-Improved texture for air aconditioner big machines with rust detail in metal to match original texture.
-Added bump detail in some subway stairs.
-Fixed flicker light through elevator walls in Alien Vessel. (*)
-Fixed reported flickering in Downtown curbs. (*)
-Fixed incorrect position for next level trigger in Downtown.
-New grey bricks texture Downtown (initial zone).
-Fixed some graffitis.
-Fixed transparent subway tunnel in Road Rage. Engine has limitations with parallax in some elements, like transparent doors in version 3.0. In editor works well, but in some situations became transparent in pure game. Disabled Parallax in floor and ceiling.
-Fixed clippable walls in Road Rage.
-Fixed flying grass in Road Rage. (*)
-Edited Time of Day in some levels.
-Fixed parallax glitch in floor bricks in Dead Man Walking plaza. (*)
-Fixed terrain and wall flickering in Dead Man Walking.
-Fixed Madison Square Level that doesn't load in Beta.
-Fixed floating Keypad in Gould Apartment (and new keypad texture applied) (*)
-New "papers in the wall" texture in Gould apartment.
-New wood door texture in Gould apartment.
-New water material with distorsion in octopus tank in Gould apartment.
-Fixed color banding when using microscope in Gould apartment (added water effect too) (*)
-New camera position and exterior elements for telescope view in Goulds Apartment. (*)
-New black/white picture in Gould apartment.
-New 2Kx2K texture for books in the shelves in Gould apartment.
-Fixed main door flickering in Gould apartment. (*)
-New 2Kx2K stone wall texture (affects a few levels). New bump and displacement.
-New concrete bricks wall texture.
-New texture for servers cabinets and hooked laptops in warehouse level.
-New 2Kx2K brick wall texture for exterior walls in small_warehouse and warehouse buildings. Regular and dirt versions. New bump and displacemnt too.
-New mask texture for interior walls in small_warehouse and warehouse buildings.
-Fixed flicker in some decals in warehouse. (*)
-New barnacle (diffuse, bump, displacement and mask) and concrete textures for warehouse pillars. Added tesselation to pillars.
-Fixed Microwave material. The new material had absolute paths and game load original textures instead new ones.
-Applied alternative stone wall in Terminal interior.
-Applied 4.0 keypad texture in Flooded Streets keypad.
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