In last night count: 1894 textures and 1297 materials. I want to release a beta this week so everybody that wants try it can share problems or bugs (I will finish 'maple tree leaves' texture after launching the beta).
I've tweaked a little more the recommended settings. I have very similar performance with SSAO than SSDO with only one 480GTX so recommended settings uses SSDO now. Particles are tweaked too, shadows (no more shadows cut) and a few more cvars. I hope you to try the recommended settings before your eyes will go to the "ultra" word.
In Antialias side, the final options are:
- No antialiasing
- No shaderAA ingame + Ultra SMAA filter
- Ultra FXAA ingame (too blurred but subpixel information) + SweetFX (Ultra SMAA + LumaSharpen). LumaSharpen fights FXAA blur.
Screenshots with U2 preset using 1,5 downsampling
EDIT: Direct links for better quality
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
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