Senin, 01 Oktober 2012

Some numbers

I wrote "In the regular monthly copy of June, I have 1075 textures and 1051 material definitions. Some of the textures are exact copy of crytek HD textures, others are Crytek HD textures with some modifications and a lot of them are new from scratch textures. All materials have modifications on some way."

In last night count: 1894 textures and 1297 materials. I want to release a beta this week so everybody that wants try it can share problems or bugs (I will finish 'maple tree leaves' texture after launching the beta).

I've tweaked a little more the recommended settings. I have very similar performance with SSAO than SSDO with only one 480GTX so recommended settings uses SSDO now. Particles are tweaked too, shadows (no more shadows cut) and a few more cvars. I hope you to try the recommended settings before your eyes will go to the "ultra" word.

In Antialias side, the final options are:


  • No antialiasing
  • No shaderAA ingame + Ultra SMAA filter
  • Ultra FXAA ingame (too blurred but subpixel information) + SweetFX (Ultra SMAA + LumaSharpen). LumaSharpen fights FXAA blur. 


Screenshots with U2 preset using 1,5 downsampling


EDIT: Direct links for better quality



Screenshot 1

Screenshot 2

Screenshot 3

Screenshot 4



































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