Jumat, 11 Januari 2013

11.1.2013

- there are no plans to change the shell mechanism into something more historical: whiners would whine anyway and the server load would be much bigger (Storm added "naturally not, for many reasons")
- SerB states that everything is fine with API (SS: sorry, no idea what that is)
- two-speed vehicle rotation for arty is not planned (SS: not sure this is correct, as the question isn't there whole - basically what some tanks had was that the turret rotation had two selectable speeds and the slower one was used for fine aiming - which was done generally manually anyway)
- currently, the work on new maps is stopped until the old ones are re-worked to the new render, but roughly 10 new maps are in various states of completion
- maps from South and central America ("Mexico") and "Savannah" are in plans, no exact number available on how many maps will come in 2013
- it is not planned to raise the compensation for arty HP loss by teamkills (SS: the issue is, that hightier arty, although it has low HP, has high repair costs to prevent it from being profitable, so it has relatively more repair cost per HP than other vehicles. However, compensation for teamdamage is calculated for all the vehicles the same, thus when the arty gets teamkilled, it recieves much less compensation than a regular tank).
- it's not yet determined where in the German tree will the Durchbruchwagen go (possible that it will lead to heavy tanks)
- SerB states that the VK2001 to be implemented can be found here: http://de.wikipedia....hfolger_VK_2001
- SerB states there is even a Leopard prototype from Arbeitsgruppe C, but that's not for the weak and timid people :) It won't be implemented because it would be ridiculously difficult to balance

Leopard Arbeitsgruppe C Entwurf (Borgward) - hydropneumatic suspension with variable height settings, 1500hp engine, 80-120km/h speed (with and without tracks), 3-axis stabilized turret with a 105mm gun

Posted Image

Posted Image

- Leopard 1 will game-wise be a hybrid of Batchat and T-62A
- it's probably already decided which vehicle will open the new German branch, but SerB won't tell yet
- it's possible KV-5 might appear again in the gift shop (no promises, also, this goes for RU server)
- SweB states that if you manually set the WoT game to work on a "free" core (not running the operating system), the client will work better, but it doesn't guarantee you'll get better FPS, as that depends also on the graphics card
- there is a possibility the VK3002DB exp accumulated by players (SS: including me) will be useless because it might not be a part of the branch (SS: SerB went on a rant that the devs are not responsible for players assuming stuff before the patchnote release), Storm states only "when there is an official announcement, all will be revealed"
- it's possible (on some open-topped) machines to kill crewmembers without even damaging the vehicle, as they are "sticking their heads out" and the shell hits them
- Storm states that it's very important to have a solid videocard. As for RAM - 4GB should suffice
- Storm states that the music is of good quality and there is enough of it, so why change it (as a reply on whether there will be new music added into the game)
- an allied tank shooting next to you or behind you won't demask you
- artillery won't have its aiming made easier
- free camera, the ability to switch to any tank in replays: it will be implemented but not anytime soon, very difficult to implement
- NO skill MM (yet again confirmed)

Tidak ada komentar:

Posting Komentar